A unit stat is visible when it's
selected on the Campaign screen,
you can check if a unit is good at
shooting or not before sending them
in to battle. In the game itself
you can check this too. It's wise to
to know if a unit is close combat
only or shooter only types
beforehand Or whether a unit is good
at both or bad at both.
Musket based Infantry are your main
troops, when placed in Line
Formation they can let rip with a
devastating volley of fire. If you
place all your infantry in lines
near each other they can take out
entire Cavalry units in a couple of
volleys. So they are pretty cool
but it also means close combat only
infantry units will stand no chance
against such formations. Since
those are the only infantry most
nations have at the start of the
game its usually good to build lots
of line infantry early on to make a
good start.
Ideally you want infantry that are
good shots and good at close
quarter fighting like the Black
Watch that the English get later in
the game.
Infantry tend to be cut down
quickly when advancing towards
enemy lines so its best to allow
them to shoot when they get within
range instead of charging them in.
Some infantry have very poor or low
combat stats, in which case if they
are ever engaged in close quarters
fighting they will die horribly.
For this reason its best to move
those types to the back of the
formations so they can fire but
stay well away from combat.
So once you research Cavalry, Close
Combat infantry types become
obsolete, though the game still
allows you to build them.
Cavalry are good no matter what
they are armed with. Close Combat
types of Cavalry can chew through
an army so fast you will not need
your infantry. However, if you
charge infantry head on and they
have lots of muskets then you can
say good bye to your Cavalry.
Cavalry armed with Muskets can
usually attack directly using
swords or shoot like line infantry.
They are not as good at close
combat as their close combat
brothers, so I would not waste them
in that particular roll except
against Cannon. They are better for
flanking the enemy and getting them
to divide their forces.
Cannon are the bane of all units,
especially Infantry. It does not
matter if the infantry is in the
open or in a building. The cannon
will make short work of them. 3
units of Cannon will decimate an
entire army in no time give the
chance. An infantry charge against
a cannon will be an expensive
mistake but a Cavalry charge can
work rather well. Providing you do
not make a frontal attack and take
measures to distract the enemy army
first so it does not get between
your cavalry and the enemy cannon,
they will do a good job for you.
If you must attack in the open and
the enemy has cannon, make sure
your fighting at close quarters.
Cannon balls do not care what they
hit. They are just as likely to
wipe your men out as their own. As
you will find out the first time
you put cannon behind you infantry
and lose half your men with the
first volley the cannons make. |