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Imperial Glory
Extra
Site info
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TAFN went hands-on and reveals more about the game! (page 3/3) |
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You have to admit, the water looks
brilliant. Another great detail is how
water splashes up at the front of a ship,
and the track ship leaves behind. Even
though it misses the variation found in
the land battles, it’s still an eye-candy.<
br>There are 3 types of ships, namely the Sloop (small), the
Frigate (medium) and the
Ship of the Line (large.)
The larger the ship, the more devastating
firepower it has, though the smaller the
ship, the faster and more manoeuvrable it
is. And you surely want to get away
quickly when a Ship of the Line comes
side by side by your Sloop. You’re lucky
when you’re sailing the same direction as
the wind, which will add a great boost to
the speed of your ship which should
constantly be taken in to account while
moving your ship.
You can shoot
starboard and larboard separately, and by
moving a slider you can narrow the line
of sight so your shots will be more
precise. There are 3 types of ammo:
Cannonball ammo (targets
the hull), Grapeshot ammo
(targets the crew) and
Chain ammo (targets the
sails.) Targeting the hull will make the
ship to sink, targeting the crew will
lengthen the reload time of the cannons
and targeting the sails will make the ship
immobile.
The type of ammo you use
totally depends on the situation. I
wouldn’t try targeting the hull of a Ship
of the Line with my Sloop, instead I
would target the crew so it will lose
firepower, or target the sails so it would
eventually come to a halt and I can have
some fun time turkey shooting.
An
important thing is that YOU are the one
that has to follow the enemy ship and not
vice versa, because otherwise your ship
will surely take damage when trying to get
behind it again. Being behind the enemy
ship will make it much easier to get it in
your line of sight, and it isn’t difficult
either to stay behind it, that’s why this
is so important. You might as well try
boarding the enemy ship and take it over.
The success of such operation totally
depends on the size of the crew you are
going to face.
The thing I missed in
the engagements where you control a big
fleet (6 is the maximum) was a Pause &
Command option. Luckily I’m not really a
fan of this option as it takes away the
speed and excitement. However I found it
pretty hard to control 3 ships at the same
time.
Apart from the campaign mode you can also
choose to play quick battles, historic
battles and multiplayer mode. In the quick
battles you can choose to play on any of
the battle maps. You’ll be asked to choose
an Empire for the attacking and the
defending side, where you can assign
troops to. Each unit costs a certain
amount of money and as you expected, you
have a limited budget. You can as well
auto-buy units by the computer. Then you
can also adjust the experience level of a
certain unit and enable certain
advancements which will for example enable
the square formation.
This preview
build contains 5 historic battles, being
the battle of Waterloo,
of Friedland, of
Austerlitz, of
Salamanca and of the
Pyramids. All these
battles will reflect the “as exact as the
game engine allows it” layout, original
settings, composition of the different
armies, as they were on the battlefield.
This gives a little problem though:
sometimes units are scattered around on
the battlefield which will make it hard
for you to keep track of them. So like in
the naval battles a Pause & Command option
is sometimes welcome.
After all the
single play you might want to prove
yourself in the multiplayer mode.
Connecting can be done through LAN, an IP
address or GameSpy. You can play all the
land battles, sea battles and historic
battles from the game. The maximum amount
of players is set to 4, which seems ok to
me. I was going to play against my
brother, but all of the sudden the coward
didn’t want to anymore, so I can’t tell
you much more about this mode… |
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Well, it’s time to make an end to this
preview (more looks like an extended
review but what the heck!) Even though
this wasn’t the final build I had lots of
fun. I managed to beat the game using
Great Britain on the friendliest way
(pumping money in countries) and now
started to play with France on the brutal
way (invading countries.) The friendliest
way cost me almost a week to finish (I
spent many hours per day on it), so I
guess the brutal way will take much longer
since you have to fight for each
province. If you take the different
play styles and the choice of 5 playable
Empires the sum will be weeks of play
time. And then we haven’t taken the quick
battles, historic battles and multiplayer
mode in account yet, which will again add
greatly to the time you’ll be enjoying
this game. Even though the maps and are
greatly detailed, vegetation which Pyro
Studios decided to make 2d isn’t as good.
However the greatly looking units pays off
for that. The music in the game, once
again composed by Mateo Pascual, adds a
great atmosphere to the game, which will
immerse you into it and makes you forget
the time. Heck! At some moment I even felt
like going back in time and made me think
I was Napoleon! Thanks to all those things
I mentioned this game has a lot of
potential and is going to be worth every
cent I spend on it (unless they send me a
review copy, of course.
)
I haven’t talked about the Tutorials, but
these are far from finished for the
moment. Let’s just say there are tutorials
for the management mode, land and sea
battles. Apart from this the game only
needs some little tweaks here and there,
but with only one single crash I’m very
satisfied and look forward to the full
game, which will be available worldwide
on the 20th of May! Until then you have to
do it with some freshly added screenshots
and 3 in-game movies which can be
downloaded from GamersHell.
Please take note that this information
isn't based on the final game and things
might get changed before the game goes
"gold." For an even better view of the
game we suggest you also read our FAQ,
which is updated frequently.
Screenshots
Gameplay Movies
Game FAQ |
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