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Imperial Glory
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Developer Diary with Álvaro Vázquez - 27th April 2005 |
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Greetings from the frontline |
"Victory belongs to the most
persevering" - Napoleon Bonaparte
Welcome to Imperial Glory's Development
Diary. I'm Álvaro Vázquez and I'm a member
of the design team. At the moment, we're
in the final stages of the project,
polishing the last remaining aspects of
the game to ensure that it meets the
standards of quality that we intend. In
this and subsequent issues of the diary,
we will attempt to explain different
aspects of the game. First, we'll take a
look at the characteristics of the era in
which it takes place. |
A glorious time |
"You must not fear death; defy him, and
you drive him into the enemy's ranks"
- Napoleon Bonaparte
Imperial Glory takes place during a time
of great turmoil across the world. The
game begins in July 1789 with the storming
of the Bastille, symbol of the Monarchy's
oppression. From that date and until the
end of the Napoleonic wars the world
evolved dramatically, finally to reach the
contemporary era.
Throughout these years, Europe witnessed
battles, wars and coalitions never before
seen. A sense of liberty and patriotism
was etched deeply into these events and
thousands of men gave their lives for
their ideals. |
The end of the heroic wars |
"One minute can decide the outcome of
the battle, one hour - the outcome of the
campaign, and one day - the fate of the
country" - Field Marshal Suvorov
In my personal opinion, the Napoleonic
wars were the last example of the heroic
wars, where a soldier's determination and
the strength of his arm could decide the
outcome of the battle. Since then,
military technology has progressed in such
a way that fighting takes place at a
distance. Machine guns, planes and rockets
transformed war into a situation where the
contenders never face each other.
Moreover, as Napoleon said, "In war, as
in love, we must come into contact..."
Some of the most famous generals in
military history are of these times and
Napoleon stands out above all others.
Wellington himself greatly respected the
Corsican's ability to command an army,
likening it to having an additional force
of 40,000 men on the battlefield.
Battles during these times were the
culmination of political conflicts, in
which everything could depend on the turn
of one card. Defeat could mean the fall of
an entire country under the enemy's boot;
victory, supremacy over the continent. War
was no longer an isolated phenomenon in
which both sides faced each other in
remote scenarios. War was now considered
from a global point of view, involving
not only great contingents of soldiers
but also powerful navies. The net of
alliances arranged prior to any battle
now involved the whole continent for the
first time and every fighting country was
involved in the war effort like never
before (thanks to the introduction of
Conscription, Napoleon claimed he could
afford up to 30,000 casualties per month). |
This means war... and much more |
"War is nothing more than the
continuation of politics by other
means" - Carl Von Clausewitz
Nevertheless, the beginning of the XIX
century was not only an important time
from a military perspective - the
evolution from an almost feudal society to
a contemporary one meant profound social
changes; as well as great scientific
advances which became possible thanks to
the learned men of the Enlightenment
movement. Exploration of the whole world
was complete and every continent was
involved in commercial dealings in an
irreversible way. That is why in the game
we have included the possibility to
develop your country not only militarily,
but also scientifically, commercially and
politically.
Above all, in this era the importance of
the human being was paramount. A humble
cradle would no more mark a man's destiny.
Anyone, no matter their social origins,
could even be Emperor, in a time where
kings were so "by the grace of God". |
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The Battlefield |
Although from this moment on, the rest of
the world began to have influence in
global politics, the Napoleonic wars took
place mainly in Europe and North Africa.
For this reason, the map in Imperial Glory
shows only these regions. However, the
game will show ties with the rest of the
world (e.g. Simon Bolivar, the liberator
of South America, can ask you for help in
his fight against domination by the
Spanish).
The player can select one of the five most
important nations of the era: France,
Great Britain, Austria, Russia or Prussia.
All of them played a crucial role in the
Napoleonic wars and they all have the same
objective: to unite the whole of Europe
under a single flag. Obviously, the
challenge will be different if you are
ruling a well-developed France than if you
choose Prussia, surrounded on all sides by
potential enemies; and each Empire will
have its own characteristics, with
advantages and disadvantages. |
The Challenge |
From the outset, our ambition was to
infuse the game with not only the spirit
of that age, but also the sensation of
taking the reins of a country at the onset
of the XIX century, in every detail of
battle (land and naval), research,
economy, etc.
This is why we have researched the age
thoroughly. Have you read Victor Hugo's
"Les Misérables"? Its detailed description
of Waterloo was an inspiration for us when
designing the battles. We also saw MANY
movies dealing with this era, such as "The
Patriot", "Barry Lyndon" and "Master and
Commander"...
Needless to say, after our immersion in
the era, we all became fans of it. The
truth is, even though I've always been a
war game person, I never had as much
curiosity about Napoleonic times as I had
after I started working on this project.
The more I delved into the secrets of that
time, the more exciting it became.
For all these reasons, we have been
extremely careful when putting the units
that took part in these wars, into the
game. The French have the feared Imperial
Guard, but the British can deploy the
Black Watch, or the Austrians the
Hungarian Hussars (considered the best
cavalry of the time). The Egyptian
Mamelukes, the famous Polish Lancers and
Spanish Guerrillas are also in the game,
among many other units.
However, we have tried to avoid the trap
of making a History simulator instead of a
game. Historically, a battle during that
age was the result of a process that
started months before with the planning of
the campaign: the strategy, the
recruitment, supplies, logistics,
transportation, etc. We have simplified
these elements to ensure that the player
enjoys the game. We cannot forget that
Imperial Glory is a videogame, so on
occasion we allowed ourselves small
licences to improve the game play. |
A "see you soon"... |
This is a broad outline of where Imperial
Glory began from. Over the coming issues
of the diary, we will explain the
different parts of the game. Thanks for
your time and I hope I have succeeded in
communicating our passion for this era to
you. |
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